Zach Gage, Jack Schlesinger
Based in New York, New York
Press / Business contact:
Card of Darkness
Really Bad Chess
Sonic Wire Sculptor
You’ve never played Sudoku like this.
Good Sudoku turns your iOS device into an AI powered Sudoku genius whose only mission is to help you learn and love this classic game.
Whether you’ve never tried Sudoku, or you play every day, Good Sudoku’s elegant layout, intelligent hint system, and busywork reducing tweaks will help you play better and have more fun.
- Over 70,000 of the highest quality puzzles you’ll see anywhere
- Optional tools to reduce busywork
- AI powered hint support to continuously boost your skills
- 3 standard modes: Good, Arcade, and Eternal
- 3 Daily puzzle modes that get harder throughout the week + global leaderboards
- 5 levels of difficulty
- Import your own puzzles from elsewhere in Custom mode (and share them with friends!)
We put everything we could into making the best digital Sudoku game ever released:
- We wrote a puzzle generator from scratch to create over 70,000 of the highest quality puzzles you’ll see anywhere. We spent weeks figuring out how to generate intricate and complex puzzles you won’t find in other Sudoku apps. Our hardest puzzles require wild techniques like “XYZ Wings”, “Hidden Quadrouples”, “Jellyfish”, and “Swordfish”.
- Most people don’t know this but Sudoku puzzles are actually generated by programatic Sudoku solvers. The fastest way to know how hard your puzzle is, or if it’s valid, is to write a solver that knows all the strategies that can try it. With Good Sudoku, we run our solver as you are playing, so if you get stuck, it can detect what you know by looking at your answers and your notes, and then help you find the next technique you need to solve the puzzle.
- Most Sudoku games classify difficulty into vague Easy, Medium, and Hard difficulties — But what do these difficulties mean? Typically they refer to the kinds of solving techniques that are required to solve a given puzzle without resorting to guess-and-check. In Good Sudoku we aren’t vague about it at all. We lay out exactly which techniques are required for each difficulty level. Good Sudoku allows you to practice them individually outside of puzzles, and keeps track of which ones you’ve learned!
- When we first got interested in Sudoku we noticed that a lot of players spend most of their time looking at the board and counting. On easy puzzles, this counting serves as a way to increase the difficulty by making the puzzle take longer. We know some sudoku players love the counting but we found it a bit tedious and designed some tools to alleviate the busywork. At first these tools might feel a bit like cheating, but once your mind is freed up from counting you’ll have space to see the much deeper more fascinating side of Sudoku: all of the beautiful technique structures. Freed from the burden of busywork Sudoku becomes one of the best search-style games we’ve ever played. More fun than word-searches and solitaire, high-level Sudoku is a real treat — and with Good Sudoku and a little practice, anyone can learn it!
- We noticed when looking at other Sudoku apps although there are often daily puzzle modes, those modes never include global leaderboards. Weird! Good Sudoku remedies this problem!
- We wanted to make the best Sudoku out there, and while we’re proud of our puzzles, we recognize that puzzles come from all places. That’s why we built a quick and easy custom puzzle mode into Good Sudoku, so if you have a paper puzzle that you’re stuck on, or you’re trying some wild variant (Like the Miracle Sudoku!) it’s easy to put it into the game, play it, and share it with your friends. If the puzzle follows standard Sudoku rules, our hint system will even help you get unstuck!
We truly hope Good Sudoku can introduce you to, or deepen your love for this great game.
-Zach and JackZach Gage Developer Bio
Zach Gage is a game designer, programmer, educator, and conceptual artist from New York City. His work often explores the power of systems, both those created by social interaction in digital spaces, and those that can be created for others, through the framing of games. An Eyebeam Alumni, Apple Design and Game of The Year Award Winner, and BAFTA Nominee, he has exhibited internationally at venues like the Venice Biennale, the New York MoMA, The Japanese American National Museum in Los Angeles, XOXO Festival in Portland, FutureEverything in Manchester, The Centre for Contemporary Art Ujazdowski Castle in Warsaw, and in Apple stores worldwide. His work has been featured in several online and printed publications, including The New York Times, Art In America, The New York Times Magazine, EDGE Magazine, Rhizome.org, Neural Magazine, New York Magazine, and Das Spiel und seine Grenzen (Springer Press). In games, he is best known for Good Sudoku, Ridiculous Fishing, and Lose/Lose.Jack Schlesinger Developer Bio
Jack Schlesinger is a New York City based game developer, sound designer and writer. A MFA graduate of the NYU Game Center and alumni of the Game Center Incubator, his work has been featured at several events including MAGFest, Dreamhack, and BitBash. He has contributed to Card of Darkness, Neonimo, We Should Talk, and Galactix, and created the upcoming rhythm-strategy game One Hit Wonder. When not making games, he's a lyricist and playwright (Your Brand-New Incurable Disease, Sidelines, Your Wish is Granted) who’s work has been featured at the New Studio on Broadway and the Baltimore Rock Opera Society.
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